There may be many things that the server is not tracking/validating when it receives packets to the client, and you would need to add somewhere to store that information (in your server source) so that it could verify the information the client sends. Use what works, and come up with your own solutions to fill in the gaps. Your best bet is to look at multiple sources and see how they do it. It is more than just a single file or two that would be changed.) It has to be intertwined with your packets and other source files in order to validate the server's data vs. (Or any game, for that matter.) Anything that you do find is not going to be as simple as copy+paste and then you're done. Hackers sometimes go to great lengths to remove or bypass this systems, so you can be certain it would not be easy to re-implement.Ĥ) There is no perfect hack-detection system for Maplestory servers. It would certainly be difficult if not impossible to add a client-based hack prevention to your client considering we do not have the source code for the Maplestory client. You do not add it to the server, you would add it to the client.ģ) Hack prevention systems are generally removed when creating private servers because they inhibit the ability to run your server as intended. It is not a script or set of scripts.Ģ) Hackshield is intended to inhibit hack attempts on the client's side. 1) Hackshield is a proprietary hacking prevention software.
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